
Our Story
In the summer of 2022, we had a moment of clarity. One night, we sat down and asked ourselves what we truly wanted out of life. Instead of creating games for someone else’s vision, we craved the freedom to develop games that would nourish our souls, games that are as enjoyable to make as they are to play. But to do that, we needed an environment that was creative, peaceful, and relaxed.
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So, we created it.
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We made a bold decision: we quit our jobs to start working on our own game. Financially, it’s been a wild ride (not gonna lie, our wallets have seen better days), but in every other way, it’s been absolutely worth it.
And now? We’re just as curious as you are about what’s coming next.
ERROR THING
Everything is a little off… Play it anyway.
Deperson
Deperson started as a small idea—just a few sketches on paper. Those sketches grew into paragraphs of story, which then blossomed into pages and pages of script. After years of dedication and regular work, that script has evolved into the game of our dreams.
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We’re currently deep in the development process and have released the
We’re handling our own marketing while simultaneously working on updates, fine-tuning level design, coding, composing music, and visual design.
It’s a labor of love, and we can’t wait to share it with you.

MEET THE TEAM
Su Koyukan
The mastermind behind our visuals, Su’s the type who can create jaw-dropping art while managing our social media accounts—and still find time to critique the latest horror flick.
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With an eye for detail that borders on obsessive, she’s the one who makes sure every pixel is perfect, every color is on point, and every post is timed to perfection.
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She really needs to take a break or go on a holiday or something. But I guess her wonders in marketing are worth all the anxiety, responsibility, and burden she carries. Her idea of relaxation? Scrolling through marketing strategies, diving into the latest design trends, or enhancing the script of Deperson.
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INTJ
She loves horror, but she’s the type that could play Silent Hill on a pink PSP. Her computer, phone, tablet, and cable protectors for all the cables she has are pink. But don’t let this fool you—her music taste is pure melancholy.
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If you catch her outside, it’s probably by accident—this night owl prefers the company of her art and a good horror soundtrack over the hustle and bustle of the outside world.
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So, if you see her drifting off, don’t wake her up—she’s probably dreaming up our next big thing.
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Animals have a special place in her heart. She finds so many animals cute that you may be surprised by some of them.




Her cat, Arwen, psychological counselor of Su. The esteemed master(as Su calls her) is a delightful mix of grumpy and whimsical, with a personality as unique as her tastes. Arwen is known for her playful antics, especially when it comes to frogs, grocery bags, torn hair ties and bugs. Although she's not a fan of physical touch, she endures Su’s affection, viewing her as a devoted servant.
MEET THE TEAM
Yusuf Kemal TOK
Yusuf is the auditory alchemist of the team, turning caffeine-fueled all-nighters into the immersive soundscapes that bring our games to life. Wait wait wait till the end of a deadline—voilà! 2 ice lattes and 7 cups of filter coffee in just one day, and a dash of procrastination… An SFX emerges just in time.
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What is it this time Yusuf? Was your sound booth too hot to record stuff, so you wanted to wait until the weather cooled down? Did your laptop think it was a gaming console, so it decided not to do any mixing?
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Who knew that all those hours spent gaming would lead to such cool game design skills? Every hour spent with a controller in hand has fine-tuned his instincts for what makes a game fun. Although we could be better without his not-so-appreciated-humor.
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He sometimes assists our Marketing Queen. So his side job is something like… “Assistant Marketing Queen”???
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He listens to a wide variety of music but appreciates bass frequencies more. Although his critical ear overrides his emotional response to music, sad.
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He also loves animals but maybe loves more random facts about them. Encyclopedia man walking. Octopuses and gorillas are his favorites besides cats (big cat or small cat doesn’t matter.)
INTP




His cats, Duman, Azman and Katmer. Duman the eldest, wisest, and of course, the chillest. When he sees Azman and Katmer playing, he’s quick to exit the room to avoid madness. He has seen enough, he knows what does chaos mean. Let him chill and lie down on front of the AC.
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Azman, the middle child, is the devil himself. He loves to roam outdoors and fight with any cat or dog possible. We don’t know why he has a such muscled physique—bro is shredded. He only lets Yusuf pet him. No one else succeeded to even touch him. Yusuf and Azman cuddle up to sleep together every night; a bond as strong as it is surprising.
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The baby girl of the group, Katmer came into Yusuf’s life with scars and injuries, barely able to walk. She found Azman on the streets and decided to follow him home, perhaps sensing his protective nature. Maybe Azman acted like a knight, offering her a safe haven with a cool line like, “Yeah, little one. I own a house. You can live with me."
MEET THE TEAM
BÄ°LGE KAÄžAN AKTAÅž
Bilge is the silent force behind our code, the guy who transforms complex algorithms into seamless gameplay experiences with the precision of a master craftsman with a cup of tea or coffee in hand. If there’s a problem, Bilge will fix it—usually before the rest of us even know it exists.
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He’s the kind of person who thrives on challenges, whether it’s optimizing game performance or finding the most efficient way to organize our codebase. For Bilge, coding isn’t just a job; it’s a puzzle waiting to be solved.
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ENFP
He believes that a well-placed semicolon can solve anything—except maybe his sleep schedule. If you find him in the wild, he’s probably lost in thought about how to optimize his next line of code.
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His side job is to keep the other’s feet on the ground. Because they may fly high to the sun thinking a new feature in the game or writing a dialogue.
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Music-wise, Bilge doesn’t need a specific genre—whatever helps him focus is good enough. And when it comes to animals? He loves them but do they have a function? Are they little cute machines running on code?
He has a dog named Köpük and two cats, Tarçın and Lokum. Köpük may be small, but his heart is enormous. The oldest yet the most playful of Bilge’s trio. He’s the kind of dog who will stick by your side no matter what—unless, of course, the threat is Tarçın. With a wagging tail and an endless supply of enthusiasm, Köpük’s mission in life is to lift your spirits, chasing away stress with his boundless energy.
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Tarçın is the queen of the household and she knows it. She’s not one to tolerate unwanted attention—petting privileges are granted strictly on her terms. Approach her without an invitation, and you’ll quickly find out why she’s known for her swift, no-nonsense cat punches(beware her mood changes anytime).
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Lokum is the youngest and the most uncontrollable one. She does anything and everything and doesn’t listen to anyone. The things she does, which generally does not have any meaning behind and are so difficult to comprehend, stun you as a result.